[ELTWeekly Volume 6, Issue 29 | December 1, 2014 | ISSN 0975-3036] Gamification refers to using game design techniques and game thinking to enhance non-game contexts. Used well, it can make the classroom more engaging for learners. In his plenary session, Graham looks at ways teachers of young learners, teenagers, and adults can use gamification,… Continue reading ‘Gamification: Practical Ideas for ELT’ – Graham Stanley’s Video