Edutopia Article: There’s No “I” in Teacher: 8 Rules of Thumb for Collaborative Planning

[ELTWeekly Volume 7, Issue 1 | January 5, 2015 | ISSN 0975-3036]


Shula Ehrlich says, “When visitors first come to Quest to Learn, they’re often not sure what to expect. A lot of them think the first sign of innovation they’ll see will be in the physical space. Will there be touch screens and video game consoles everywhere? Will the furniture look like it belongs in a Google office? These visitors are often surprised. The school sits in a nearly 100-year-old public school building, and classrooms look like, well, classrooms. But the vistors are right about one thing: there is a space in the school that’s fundamental to the innovation that happens there.

That space is Mission Lab, a learning design studio within the school. From the very beginning, Mission Lab was considered a critical design aspect of Quest to Learn — a design lab in the school where game designers and learning designers from Institute of Play could work daily with teachers to research, collaborate, and design game-based and game-like learning experiences for students”.

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